![]() Which looks especially funny when our mercenary squad arrives in the nick of time, regardless of how many days left. The time limit for those “flashpoints” (those that have one) look quite arbitrary. ![]() ![]() And the very first large DLC added “flashpoints”… which are not exactly what I had in mind. Even if description told about overwhelming assault or any other urging matters – you could wait any amount of time in orbit before taking the job. One of the things that I felt to be unnatural in the base game was that contracts never expire. Each adding not only new mechs and equipment but also various missions and even mini-campaigns. Three DLCs: Flashpoint, Urban Warfare, and Heavy Metal. Well, now for the BattleTech Season Pass you know. With Season Passes there is additional distrust, as you don’t even know what exactly is going to be included. Sometimes the question arises if it was even necessary to cut some things due to lack of time for polish or everything was made purely to sell some things twice. Though not without reasons – too many publishers abuse DLCs, asking too much money for too little experience. Take control of three locations to triangulate fire on an enemy installation before time runs out.These days players too often treat additional downloadable content with suspicion.
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